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Deploying
12SS and Lehr
At Dawn on June 7, the
German player gets some fearsome and absolutely essential reinforcements:
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12SS Division,
consisting of one Panzer regiment and two powerful Panzer
Grenadier regiments, a FLAK battalion and divisional artillery
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1SS Pz Corps
artillery
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101 and 654
Panzer battalions
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Lehr Division,
consisting of two Panzer battalions, two excellent Panzer
Grenadier regiments, a FLAK battalion and divisional artillery
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How should these vital
units be deployed? Where should they enter the mapboard? How should
they be utilized? What are the best options available and how should
the German player decide?
These forces, while certainly
powerful, have major responsibilities. Their job is to:
(i) reinforce Caen;
(ii) defend the backdoor
entrance to Caen via Bourguebus (Area 5) or Evercy (Area 11);
(iii) threaten Merville
(Area 7); and
(iv) support the German
defence in the centre of the mapboard.
The ways in which the
forces are deployed to achieve these objectives will vary from game
to game, depending on what the Allied player does and how the dice
roll. "Big Black" can begin in either Rouen or Chartres,
while Lehr can start in Chartres or Le Mans.
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Conventional play
brings the 12SS divisional artillery and the 1SS Pz Corps
artillery into the battle at Rouen (Area A), where they can
regroup into Houlgate (Area 1) on the night of June 7 and
menace Allied forces in Merville thereafter. These artillery
can usually generate several good bombardments between June
8 and 12, and they also threaten to support assaulting Panzers
from the 12SS Division, coming out of Potigny (Area 4). The
12SS divisional artillery has the best guns in the Wehrmacht
and they should be put to good use. The guns of the Corps
artillery are much weaker, but they are a useful addition
to any assaulting SS force.
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Repeated bombardments
might weaken the Allied Merville defence to the point where the
12SS Panzer Division can assault, later in the game, with an Attack
Factor of 10 or more at a well chosen moment when the weather turns
overcast. If the Allied player tries to surround Caen by attacking
through Troarn (Area 6) and, he hopes, eventually into Bourguebus,
the German player can make him run the gauntlet, blasting away at
spent units in Areas 6 and 7 from Houlgate. This threat, combined
with the presence of the 12SS panzers in Potigny, is often sufficient
to deter the Allied player from any such encirclement attempt.
If the weather changes
to overcast on June 7, the German player should consider sending
the 12SS divisional artillery, and possibly the 1SS pz Corps artillery
as well, to Caumont (Area 23) from where they can refit and regroup
to Balleroy (Area 22) fresh for the morning of June 8. This tactic,
while it obviously weakens the threat against Merville, can shake
up the Allied player's plans for the centre quite considerably.
From Balleroy, the six-factor artillery might bombard a large stack
of spent British units after they assault Bayeux (Area 20) or Tilly
(Area 21), or they might sock it to the Americans after they contest
Forêt de Cerisy (Area 28). Moving one or both SS artillery
units to the centre in this way does let the Allied player feel
more comfortable in Merville, but he cannot afford to get too comfortable
because the 4-factor 711 Divisional artillery likely remains in
Houlgate and the 3-factor 346 Divisional artillery also enters play
at Rouen on June 8.
The six remaining SS
units usually begin in Chartres (Area B), regrouping to Potigny
during the night of June 7. One can also consider moving the 12SS
FLAK unit to Potigny on June 7, refitting and regrouping to Troarn
overnight. This way, the FLAK battalion is available to help counter
air interdiction should the German player decide to send his main
SS forces from Potigny in an assault on Merville at some point on
June 8.
One or both of the 101
and 654 SS Panzer battalions often move into Caen to bolster its
defences. Being armor, they absorb more Attrition Points than other
unit types and God knows Caen usually suffers heavy bombardment.
Moreover, since their Attack Factors are comparatively low and they
cannot contribute to any Divisional Integrity Bonus, they are more
useful for defensive as opposed to offensive purposes. If the German
player feels lucky, or if the weather changes to overcast, or if
the Allied player has a big early threat going against Caen, he
might move one or both units from Chartres all the way into Caen
on June 7. Otherwise, if the Allied player is not pressing too hard
on the city, the 101 and 654 battalions might make the transit on
June 8 from Potigny, or not at all.
The 12, 25 and 26 regiments
are powerful units and the divisional FLAK battalion provides additional
support. This division is a very strong threat and its greatest
value is just that. The Allied player never knows when the weather
might change and he must keep a wary eye on those SS regiments.
The German player should think twice before expending the threat,
because eastern Normandy will look a lot more vulnerable once these
units are spent -- or worse, D1. More often than not, the best German
tactic is to leave these units fresh, in a safe but menacing position
such as Potigny. And if they assault, they had better do it after
the Royal Navy has fired its guns. Attacking Merville or Troarn
while the ETF is still fresh is almost guaranteed to bring a swift
reprisal, reducing most of Big Black to D1 and effectively taking
them out of the game from that point onward. However, the Merville
prize is nothing to be sneezed at and if a good chance to reclaim
it arises, the German should grab the opportunity without much hesitation.
Merville is a Victory Point Area, after all. Moreover, regaining
control of the Area may mean claiming the Advantage and, possibly,
a favourable Sunset DRM. There is the added benefit that it shortens
the German line. If the German player can take Merville, grab the
Advantage and refit his forces to defend the Area on June 8 he will
be in a very fine position as June 9 dawns.
As with the 12SS and
1SS artillery, the German player should think seriously about reinforcing
the middle area with Panzers if the weather changes to overcast.
One good Panzer regiment can be easily afforded for this assignment
without greatly weakening the assault threat against Merville, though
if you're going to do this you should probably hold back the FLAK
unit with the other 12SS forces rather than pushing it forward to
provide air cover. The Allied player will surely feel a lot more
insecure with a 6 or 7 Attack Factor Panzer regiment hunkered down
in, say, Forêt de Cerisy.
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Lehr typically starts
in Le Mans (Area C). The standard tactic, if it turns out to
be possible, is to move the entire division from Le Mans to
Laval (Area D) late in the day on June 7 and regroup to Aunay
sur Odon (Area 13) overnight. This puts these powerful units
in excellent position to help defend the middle, and to pose
a threat to weakly garrisoned Allied Areas if the weather turns
overcast. Some players advocate moving the Lehr FLAK unit directly
to Aunay sur Odon on June 7, risking air interdiction. The FLAK
can then be refitted and regrouped to Caumont (Area 23) at the
end of the day, standing ready to counter Allied air interdiction
should it be necessary to move Lehr units toward Forêt
de Cerisy, Balleroy (Area 22) or St. Lo (Area 27) while the
weather is clear on June 8. The move of Lehr from Area C to
D on June 7 must wait until the British have committed their
fresh forces. Disaster might come otherwise, if Lehr lies spent
in D while the British begin attacking Tilly (Area 21), Villars-Bocage
(Area 14) or Aunay sur Odon (via Verson and Evercy).
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Of course, it's not always
possible to hold back Lehr and conserve supply as just described.
In some games the Allies threaten to break through the German lines
at Bayeux, Tilly and Villars-Bocage on June 7 and when this happens,
it's usually necessary to bring in at least part of Lehr to help
with the defence. The defensive strength
of Lehr's 901 and 902 Panzer Grenadier regiments should not be overlooked.
They add 7 to the Defence Factor when fresh and 4 when spent. These
units are the best defensive weapons in the Axis Order of Battle.
It's often a good idea to lodge them in two key Areas, such as Tilly
and Villars-Bocage, and keep them there throughout the game. The
two Panzer battalions, Lehr 1 and 2, plus the FLAK and divisional
artillery make a good offensive threat combination and should be
positioned toward that end if at all possible. The fourteen units arriving
on June 7 carry the hopes and prayers of the Wehrmacht with them.
Treasuring and husbanding them are keys to victory for the German
side.
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